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8a52613171
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8a52613171 | |
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7ad36a0321 | |
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458b96bffb | |
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4961ad8c9e |
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@ -1,6 +1,8 @@
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package gateway
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package gateway
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import (
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import (
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"sync"
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"github.com/Philipp15b/go-steam"
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"github.com/Philipp15b/go-steam"
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)
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)
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@ -23,20 +25,35 @@ type GatewayInfo struct {
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SteamLoginInfo *steam.LogOnDetails
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SteamLoginInfo *steam.LogOnDetails
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SteamClient *steam.Client
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SteamClient *steam.Client
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SentryFile string
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SentryFile string
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FriendSteamId map[string]*StatusSteamFriend
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friendSteamId *FriendSteam
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SteamConnecting bool
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SteamConnecting bool
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Deleting bool
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Deleting bool
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// XMPP
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// XMPP
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XMPP_JID_Client string
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XMPP_JID_Client string
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XMPP_Out chan interface{}
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XMPP_Out chan interface{}
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XMPP_Connected_Client map[string]bool
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xmpp_Connected_Client *XmppConnectedClient
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DebugMessage bool
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DebugMessage bool
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XMPP_IQ_RemoteRoster_Request map[string]string
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xmpp_IQ_RemoteRoster_Request *XmppRemoteRosterRequest
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AllowEditRoster bool
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AllowEditRoster bool
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ChatstateNotificationData chan string
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ChatstateNotificationData chan string
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}
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}
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type FriendSteam struct {
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steamId map[string]*StatusSteamFriend
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sync.RWMutex
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}
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type XmppConnectedClient struct {
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client map[string]bool
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sync.RWMutex
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}
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type XmppRemoteRosterRequest struct {
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request map[string]string
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sync.RWMutex
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}
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type StatusSteamFriend struct {
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type StatusSteamFriend struct {
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XMPP_Status string
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XMPP_Status string
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XMPP_Type string
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XMPP_Type string
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@ -68,3 +85,82 @@ func (g *GatewayInfo) Delete() {
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g.Disconnect()
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g.Disconnect()
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}
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}
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func (s *GatewayInfo) CreateSteamIds() {
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s.friendSteamId = &FriendSteam{steamId: make(map[string]*StatusSteamFriend)}
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}
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func (s *GatewayInfo) GetFriendSteamId(steamId string) *StatusSteamFriend {
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s.friendSteamId.RLock()
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defer s.friendSteamId.RUnlock()
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return s.friendSteamId.steamId[steamId]
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}
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func (s *GatewayInfo) GetAllFriendSteamId() []string {
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s.friendSteamId.RLock()
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defer s.friendSteamId.RUnlock()
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allSteamIds := make([]string, len(s.friendSteamId.steamId))
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i := 0
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for steamId := range s.friendSteamId.steamId {
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allSteamIds[i] = steamId
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i++
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}
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return allSteamIds
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}
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func (s *GatewayInfo) SetFriendSteamId(steamId string, status *StatusSteamFriend) {
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s.friendSteamId.Lock()
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s.friendSteamId.steamId[steamId] = status
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s.friendSteamId.Unlock()
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}
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func (s *GatewayInfo) RemoveFriendSteamId(steamId string) {
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s.friendSteamId.Lock()
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delete(s.friendSteamId.steamId, steamId)
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s.friendSteamId.Unlock()
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}
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func (s *GatewayInfo) CreateXmppConnectedClient() {
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s.xmpp_Connected_Client = &XmppConnectedClient{client: make(map[string]bool)}
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}
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func (s *GatewayInfo) SetXmppConnectedClient(jid string) {
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s.xmpp_Connected_Client.Lock()
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s.xmpp_Connected_Client.client[jid] = true
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s.xmpp_Connected_Client.Unlock()
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}
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func (s *GatewayInfo) RemoveXmppConnectedClient(jid string) {
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s.xmpp_Connected_Client.Lock()
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delete(s.xmpp_Connected_Client.client, jid)
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s.xmpp_Connected_Client.Unlock()
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}
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func (s *GatewayInfo) GetLenXmppConnectedClient() int {
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s.xmpp_Connected_Client.RLock()
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defer s.xmpp_Connected_Client.RUnlock()
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return len(s.xmpp_Connected_Client.client)
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}
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func (s *GatewayInfo) CreateXmppRemoteRosterRequest() {
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s.xmpp_IQ_RemoteRoster_Request = &XmppRemoteRosterRequest{request: make(map[string]string)}
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}
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func (s *GatewayInfo) SetXmppRemoteRosterRequest(iqId, value string) {
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s.xmpp_IQ_RemoteRoster_Request.Lock()
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s.xmpp_IQ_RemoteRoster_Request.request[iqId] = value
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s.xmpp_IQ_RemoteRoster_Request.Unlock()
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}
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func (s *GatewayInfo) RemoveXmppRemoteRosterRequest(iqId string) {
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s.xmpp_IQ_RemoteRoster_Request.Lock()
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delete(s.xmpp_IQ_RemoteRoster_Request.request, iqId)
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s.xmpp_IQ_RemoteRoster_Request.Unlock()
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}
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func (s *GatewayInfo) GetXmppRemoteRosterRequest(iqId string) string {
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s.xmpp_IQ_RemoteRoster_Request.RLock()
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defer s.xmpp_IQ_RemoteRoster_Request.RUnlock()
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return s.xmpp_IQ_RemoteRoster_Request.request[iqId]
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}
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@ -127,15 +127,16 @@ func (g *GatewayInfo) mainSteam() {
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status = Status_extended_away
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status = Status_extended_away
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tpye = Type_available
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tpye = Type_available
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}
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}
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if _, ok := g.FriendSteamId[steamId]; !ok {
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steamFriendId := g.GetFriendSteamId(steamId)
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if steamFriendId == nil {
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// Send subscribsion
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// Send subscribsion
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g.SendXmppPresence(status, Type_subscribe, "", steamId+"@"+XmppJidComponent, gameName, name)
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g.SendXmppPresence(status, Type_subscribe, "", steamId+"@"+XmppJidComponent, gameName, name)
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g.FriendSteamId[steamId] = &StatusSteamFriend{XMPP_Status: status, XMPP_Type: tpye}
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g.SetFriendSteamId(steamId, &StatusSteamFriend{XMPP_Status: status, XMPP_Type: tpye})
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} else {
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} else {
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g.FriendSteamId[steamId].XMPP_Status = status
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steamFriendId.XMPP_Status = status
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g.FriendSteamId[steamId].XMPP_Type = tpye
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steamFriendId.XMPP_Type = tpye
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g.FriendSteamId[steamId].SteamGameName = gameName
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steamFriendId.SteamGameName = gameName
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g.FriendSteamId[steamId].SteamName = name
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steamFriendId.SteamName = name
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}
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}
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g.SendXmppPresence(status, tpye, "", steamId+"@"+XmppJidComponent, gameName, name)
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g.SendXmppPresence(status, tpye, "", steamId+"@"+XmppJidComponent, gameName, name)
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@ -226,9 +227,9 @@ func (g *GatewayInfo) SteamDisconnect() {
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func (g *GatewayInfo) DisconnectAllSteamFriend() {
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func (g *GatewayInfo) DisconnectAllSteamFriend() {
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logger.Debug.Printf("[%s] Disconnect all Steam friend", g.XMPP_JID_Client)
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logger.Debug.Printf("[%s] Disconnect all Steam friend", g.XMPP_JID_Client)
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for sid := range g.FriendSteamId {
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for _, sid := range g.GetAllFriendSteamId() {
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g.SendXmppPresence(Status_offline, Type_unavailable, "", sid+"@"+XmppJidComponent, "", "")
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g.SendXmppPresence(Status_offline, Type_unavailable, "", sid+"@"+XmppJidComponent, "", "")
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delete(g.FriendSteamId, sid)
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g.RemoveFriendSteamId(sid)
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}
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}
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}
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}
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@ -56,14 +56,14 @@ func (g *GatewayInfo) ReceivedXMPP_Presence(presence *xmpp.Presence) {
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if len(jid) == 2 {
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if len(jid) == 2 {
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// Resource exist —> client speaking
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// Resource exist —> client speaking
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if presence.Type == Type_available {
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if presence.Type == Type_available {
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g.XMPP_Connected_Client[presence.From] = true
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g.SetXmppConnectedClient(presence.From)
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} else if presence.Type == Type_unavailable {
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} else if presence.Type == Type_unavailable {
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delete(g.XMPP_Connected_Client, presence.From)
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g.RemoveXmppConnectedClient(presence.From)
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}
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}
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}
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}
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if presence.Type == Type_probe {
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if presence.Type == Type_probe {
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steamFriendStatus := g.FriendSteamId[steamJid[0]]
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steamFriendStatus := g.GetFriendSteamId(steamJid[0])
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if steamFriendStatus != nil {
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if steamFriendStatus != nil {
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g.SendXmppPresence(steamFriendStatus.XMPP_Status, steamFriendStatus.XMPP_Type, "", steamJid[0]+"@"+XmppJidComponent, steamFriendStatus.SteamGameName, steamFriendStatus.SteamName)
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g.SendXmppPresence(steamFriendStatus.XMPP_Status, steamFriendStatus.XMPP_Type, "", steamJid[0]+"@"+XmppJidComponent, steamFriendStatus.SteamGameName, steamFriendStatus.SteamName)
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}
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}
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@ -79,7 +79,7 @@ func (g *GatewayInfo) ReceivedXMPP_Presence(presence *xmpp.Presence) {
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// Destination is gateway itself
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// Destination is gateway itself
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if presence.Type == Type_unavailable {
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if presence.Type == Type_unavailable {
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// Disconnect
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// Disconnect
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if len(g.XMPP_Connected_Client) <= 0 {
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if g.GetLenXmppConnectedClient() <= 0 {
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g.Disconnect()
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g.Disconnect()
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}
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}
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} else {
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} else {
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@ -138,8 +138,9 @@ func (g *GatewayInfo) ReceivedXMPP_Message(message *xmpp.Message) {
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func (g *GatewayInfo) ReceivedXMPP_IQ(iq *xmpp.IQ) bool {
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func (g *GatewayInfo) ReceivedXMPP_IQ(iq *xmpp.IQ) bool {
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ret := false
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ret := false
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if g.XMPP_IQ_RemoteRoster_Request[iq.ID] == RemoteRosterRequestPermission {
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remoteRosterRequestValue := g.GetXmppRemoteRosterRequest(iq.ID)
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delete(g.XMPP_IQ_RemoteRoster_Request, iq.ID)
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if remoteRosterRequestValue == RemoteRosterRequestPermission {
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g.RemoveXmppRemoteRosterRequest(iq.ID)
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if iq.Type == xmpp.IQTypeError && iq.Error.Condition() == xmpp.ErrorForbidden {
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if iq.Type == xmpp.IQTypeError && iq.Error.Condition() == xmpp.ErrorForbidden {
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g.AllowEditRoster = false
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g.AllowEditRoster = false
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@ -160,15 +161,15 @@ func (g *GatewayInfo) ReceivedXMPP_IQ(iq *xmpp.IQ) bool {
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logger.Info.Printf("Check roster edition authorisation by querying roster's user")
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logger.Info.Printf("Check roster edition authorisation by querying roster's user")
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// Remote roster namespace may not be supported (like prosody), so we send a roster query
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// Remote roster namespace may not be supported (like prosody), so we send a roster query
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iqId := NextIqId()
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iqId := NextIqId()
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g.XMPP_IQ_RemoteRoster_Request[iqId] = RemoteRosterRequestRoster
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g.SetXmppRemoteRosterRequest(iqId, RemoteRosterRequestRoster)
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iqSend := &xmpp.IQ{ID: iqId, Type: xmpp.IQTypeGet, From: iq.To, To: iq.From}
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iqSend := &xmpp.IQ{ID: iqId, Type: xmpp.IQTypeGet, From: iq.To, To: iq.From}
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iqSend.PayloadEncode(&xmpp.RosterQuery{})
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iqSend.PayloadEncode(&xmpp.RosterQuery{})
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g.XMPP_Out <- iqSend
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g.XMPP_Out <- iqSend
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}
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}
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ret = true
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ret = true
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} else if g.XMPP_IQ_RemoteRoster_Request[iq.ID] == RemoteRosterRequestRoster {
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} else if remoteRosterRequestValue == RemoteRosterRequestRoster {
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delete(g.XMPP_IQ_RemoteRoster_Request, iq.ID)
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g.RemoveXmppRemoteRosterRequest(iq.ID)
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if iq.Type == xmpp.IQTypeResult && iq.PayloadName().Space == xmpp.NSRoster {
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if iq.Type == xmpp.IQTypeResult && iq.PayloadName().Space == xmpp.NSRoster {
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g.AllowEditRoster = true
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g.AllowEditRoster = true
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} else {
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} else {
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@ -277,13 +277,13 @@ func AddNewUser(jidUser, steamLogin, steamPwd string, debugMessage bool) {
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g.SteamPassword = steamPwd
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g.SteamPassword = steamPwd
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g.XMPP_JID_Client = jidUser
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g.XMPP_JID_Client = jidUser
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g.SentryFile = gateway.SentryDirectory + jidUser
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g.SentryFile = gateway.SentryDirectory + jidUser
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g.FriendSteamId = make(map[string]*gateway.StatusSteamFriend)
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g.CreateSteamIds()
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g.Deleting = false
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g.Deleting = false
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g.XMPP_Out = comp.Out
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g.XMPP_Out = comp.Out
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g.XMPP_Connected_Client = make(map[string]bool)
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g.CreateXmppConnectedClient()
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g.DebugMessage = debugMessage
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g.DebugMessage = debugMessage
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g.XMPP_IQ_RemoteRoster_Request = make(map[string]string)
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g.CreateXmppRemoteRosterRequest()
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g.AllowEditRoster = false
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g.AllowEditRoster = false
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MapGatewayInfo[jidUser] = g
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MapGatewayInfo[jidUser] = g
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@ -292,7 +292,7 @@ func AddNewUser(jidUser, steamLogin, steamPwd string, debugMessage bool) {
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logger.Info.Printf("Check roster edition by asking with remote roster manager namespace")
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logger.Info.Printf("Check roster edition by asking with remote roster manager namespace")
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// Ask if remote roster is allow
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// Ask if remote roster is allow
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iqId := gateway.NextIqId()
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iqId := gateway.NextIqId()
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g.XMPP_IQ_RemoteRoster_Request[iqId] = gateway.RemoteRosterRequestPermission
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g.SetXmppRemoteRosterRequest(iqId, gateway.RemoteRosterRequestPermission)
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iq := xmpp.IQ{To: jidUser, From: jid.Domain, Type: xmpp.IQTypeGet, ID: iqId}
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iq := xmpp.IQ{To: jidUser, From: jid.Domain, Type: xmpp.IQTypeGet, ID: iqId}
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// iq.PayloadEncode(&xmpp.RosterQuery{})
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// iq.PayloadEncode(&xmpp.RosterQuery{})
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iq.PayloadEncode(&xmpp.RemoteRosterManagerQuery{Reason: "Manage contacts in the Steam contact list", Type: xmpp.RemoteRosterManagerTypeRequest})
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iq.PayloadEncode(&xmpp.RemoteRosterManagerQuery{Reason: "Manage contacts in the Steam contact list", Type: xmpp.RemoteRosterManagerTypeRequest})
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Loading…
Reference in New Issue