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First working version for multi Steam and XMPP users

This commit is contained in:
Chteufleur 2016-04-15 08:53:33 +02:00
parent 11b43f35bf
commit 683574a814
10 changed files with 602 additions and 465 deletions

View File

@ -29,7 +29,6 @@ var (
db = new(sql.DB) db = new(sql.DB)
) )
func init() { func init() {
d, err := sql.Open("sqlite3", databaseFile) d, err := sql.Open("sqlite3", databaseFile)
if err != nil { if err != nil {
@ -47,7 +46,6 @@ func Close() {
db.Close() db.Close()
} }
func (newLine *DatabaseLine) AddLine() bool { func (newLine *DatabaseLine) AddLine() bool {
log.Printf("%sAdd new line %v", LogInfo, newLine) log.Printf("%sAdd new line %v", LogInfo, newLine)
stmt, err := db.Prepare(insertDatabaseStmt) stmt, err := db.Prepare(insertDatabaseStmt)
@ -93,7 +91,7 @@ func RemoveLine(jid string) bool {
return true return true
} }
func GetLine(jid string) (*DatabaseLine) { func GetLine(jid string) *DatabaseLine {
log.Printf("%sGet line %s", LogInfo, jid) log.Printf("%sGet line %s", LogInfo, jid)
ret := new(DatabaseLine) ret := new(DatabaseLine)
@ -111,3 +109,21 @@ func GetLine(jid string) (*DatabaseLine) {
return ret return ret
} }
func GetAllLines() []DatabaseLine {
log.Printf("%sGet all lines", LogInfo)
var ret []DatabaseLine
rows, err := db.Query("select jid, steamLogin, steamPwd from users")
if err != nil {
log.Printf("%sError on select query", LogError, err)
}
defer rows.Close()
for rows.Next() {
user := new(DatabaseLine)
rows.Scan(&user.Jid, &user.SteamLogin, &user.SteamPwd)
ret = append(ret, *user)
}
return ret
}

37
gateway/gateway.go Normal file
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@ -0,0 +1,37 @@
package gateway
import (
"github.com/Philipp15b/go-steam"
)
const (
SentryDirectory = "sentries/"
)
var (
VersionToSend = ""
)
type GatewayInfo struct {
// Steam
SteamLogin string
SteamPassword string
SteamAuthCode string
SteamLoginInfo *steam.LogOnDetails
SteamClient *steam.Client
SentryFile string
FriendSteamId map[string]struct{}
SteamConnecting bool
// XMPP
XMPP_JID_Client string
XMPP_Out chan interface{}
}
func (g *GatewayInfo) Run() {
go g.SteamRun()
}
func (g *GatewayInfo) SetSteamAuthCode(authCode string) {
g.SteamAuthCode = authCode
}

215
gateway/steam.go Normal file
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@ -0,0 +1,215 @@
package gateway
import (
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/internal/steamlang"
"github.com/Philipp15b/go-steam/steamid"
"encoding/json"
"io/ioutil"
"log"
"strconv"
// "time"
)
const (
serverAddrs = "servers.addr"
State_Offline = steamlang.EPersonaState_Offline
State_Online = steamlang.EPersonaState_Online
State_Busy = steamlang.EPersonaState_Busy
State_Away = steamlang.EPersonaState_Away
State_Snooze = steamlang.EPersonaState_Snooze
State_LookingToTrade = steamlang.EPersonaState_LookingToTrade
State_LookingToPlay = steamlang.EPersonaState_LookingToPlay
State_Max = steamlang.EPersonaState_Max
LogSteamInfo = "\t[STEAM INFO]\t"
LogSteamError = "\t[STEAM ERROR]\t"
LogSteamDebug = "\t[STEAM DEBUG]\t"
)
func (g *GatewayInfo) SteamRun() {
log.Printf("%sRunning", LogSteamInfo)
g.setLoginInfos()
g.SteamClient = steam.NewClient()
g.SteamConnecting = false
// g.SteamClient.ConnectionTimeout = 10 * time.Second
g.mainSteam()
log.Printf("%sReach main method's end", LogSteamInfo)
go g.SteamRun()
}
func (g *GatewayInfo) mainSteam() {
for event := range g.SteamClient.Events() {
switch e := event.(type) {
case *steam.ConnectedEvent:
// Connected on server
g.SteamConnecting = false
log.Printf("%sConnected on Steam serveur", LogSteamDebug)
g.SteamClient.Auth.LogOn(g.SteamLoginInfo)
case *steam.MachineAuthUpdateEvent:
// Received sentry file
ioutil.WriteFile(g.SentryFile, e.Hash, 0666)
case *steam.LoggedOnEvent:
// Logged on
g.SendSteamPresence(steamlang.EPersonaState_Online)
g.SendXmppMessage(XmppJidComponent, "", "Connected on Steam network")
case steam.FatalErrorEvent:
log.Printf("%sFatalError: ", LogSteamError, e)
g.SendXmppMessage(XmppJidComponent, "", "Steam Fatal Error : "+e.Error())
g.DisconnectAllSteamFriend()
return
case error:
log.Printf("%s", LogSteamError, e)
g.SendXmppMessage(XmppJidComponent, "", "Steam Error : "+e.Error())
case *steam.ClientCMListEvent:
// Save servers addresses
b, err := json.Marshal(*e)
if err != nil {
log.Printf("%sFailed to json.Marshal() servers list", LogSteamError)
} else {
ioutil.WriteFile(serverAddrs, b, 0666)
}
case *steam.PersonaStateEvent:
// Presenc received
steamId := e.FriendId.ToString()
name := e.Name
gameName := e.GameName
var status string
var tpye string
switch e.State {
case State_Offline:
status = Status_offline
tpye = Type_unavailable
case State_Online:
status = Status_online
tpye = Type_available
case State_Busy:
status = Status_do_not_disturb
tpye = Type_available
case State_Away:
status = Status_away
tpye = Type_available
case State_Snooze:
status = Status_extended_away
tpye = Type_available
}
if _, ok := g.FriendSteamId[steamId]; !ok {
// Send subscribsion
g.SendXmppPresence(status, Type_subscribe, steamId+"@"+XmppJidComponent, gameName, name)
g.FriendSteamId[steamId] = struct{}{}
}
g.SendXmppPresence(status, tpye, steamId+"@"+XmppJidComponent, gameName, name)
case *steam.ChatMsgEvent:
// Message received
g.SendXmppMessage(e.ChatterId.ToString()+"@"+XmppJidComponent, "", e.Message)
default:
log.Printf("%s", LogSteamDebug, e)
// TODO send message
}
}
}
func (g *GatewayInfo) setLoginInfos() {
var sentryHash steam.SentryHash
sentryHash, err := ioutil.ReadFile(g.SentryFile)
g.SteamLoginInfo = new(steam.LogOnDetails)
g.SteamLoginInfo.Username = g.SteamLogin
g.SteamLoginInfo.Password = g.SteamPassword
if err == nil {
g.SteamLoginInfo.SentryFileHash = sentryHash
log.Printf("%sAuthentification by SentryFileHash", LogSteamDebug)
} else if g.SteamAuthCode != "" {
g.SteamLoginInfo.AuthCode = g.SteamAuthCode
log.Printf("%sAuthentification by AuthCode (%s, %s, %s)", LogSteamDebug, g.SteamLoginInfo.Username, g.SteamLoginInfo.Password, g.SteamAuthCode)
} else {
log.Printf("%sFirst authentification (%s, %s)", LogSteamDebug, g.SteamLoginInfo.Username, g.SteamLoginInfo.Password)
}
}
func (g *GatewayInfo) IsSteamConnected() bool {
return g.SteamClient.Connected()
}
func (g *GatewayInfo) SteamConnect() {
if g.IsSteamConnected() {
log.Printf("%sTry to connect, but already connected", LogSteamDebug)
return
}
if g.SteamConnecting {
log.Printf("%sTry to connect, but currently connecting…", LogSteamDebug)
return
}
g.SteamConnecting = true
b, err := ioutil.ReadFile(serverAddrs)
if err == nil {
var toList steam.ClientCMListEvent
err := json.Unmarshal(b, &toList)
if err != nil {
log.Printf("%sFailed to json.Unmarshal() servers list", LogSteamError)
} else {
log.Printf("%sConnecting...", LogSteamInfo, toList.Addresses[0])
g.SteamClient.ConnectTo(toList.Addresses[0])
}
} else {
log.Printf("%sFailed to read servers list file", LogSteamError)
log.Printf("%sConnecting...", LogSteamInfo)
g.SteamClient.Connect()
}
}
func (g *GatewayInfo) SteamDisconnect() {
if !g.IsSteamConnected() {
log.Printf("%sTry to disconnect, but already disconnected", LogSteamDebug)
return
}
log.Printf("%sSteam disconnect", LogSteamInfo)
g.XMPP_Disconnect()
g.DisconnectAllSteamFriend()
go g.SteamClient.Disconnect()
}
func (g *GatewayInfo) DisconnectAllSteamFriend() {
for sid, _ := range g.FriendSteamId {
g.SendXmppPresence(Status_offline, Type_unavailable, sid+"@"+XmppJidComponent, "", "")
delete(g.FriendSteamId, sid)
}
}
func (g *GatewayInfo) SendSteamMessage(steamId, message string) {
if !g.IsSteamConnected() {
log.Printf("%sTry to send message, but disconnected", LogSteamDebug)
return
}
steamIdUint64, err := strconv.ParseUint(steamId, 10, 64)
if err == nil {
g.SteamClient.Social.SendMessage(steamid.SteamId(steamIdUint64), steamlang.EChatEntryType_ChatMsg, message)
} else {
log.Printf("%sFailed to get SteamId from %s", LogSteamError, steamId)
}
}
func (g *GatewayInfo) SendSteamPresence(status steamlang.EPersonaState) {
if !g.IsSteamConnected() {
log.Printf("%sTry to send presence, but disconnected", LogSteamDebug)
return
}
g.SteamClient.Social.SetPersonaState(status)
}

154
gateway/xmpp.go Normal file
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@ -0,0 +1,154 @@
package gateway
import (
"git.kingpenguin.tk/chteufleur/go-xmpp.git"
"github.com/Philipp15b/go-steam/internal/steamlang"
"log"
"strings"
)
const (
Status_online = ""
Status_offline = ""
Status_away = "away"
Status_chat = "chat"
Status_do_not_disturb = "dnd"
Status_extended_away = "xa"
Type_available = ""
Type_unavailable = "unavailable"
Type_subscribe = "subscribe"
Type_subscribed = "subscribed"
Type_unsubscribe = "unsubscribe"
Type_unsubscribed = "unsubscribed"
Type_probe = "probe"
Type_error = "error"
ActionConnexion = "action_xmpp_connexion"
ActionDeconnexion = "action_xmpp_deconnexion"
ActionMainMethodEnded = "action_xmpp_main_method_ended"
LogXmppInfo = "\t[XMPP INFO]\t"
LogXmppError = "\t[XMPP ERROR]\t"
LogXmppDebug = "\t[XMPP DEBUG]\t"
)
var (
XmppJidComponent = ""
)
func (g *GatewayInfo) ReceivedXMPP_Presence(presence *xmpp.Presence) {
if presence.Type == Type_probe || presence.Type == Type_error {
return
}
transfertPresence := false
if presence.Type == Type_subscribe {
// Send presence to tell that the JID has been added to roster
g.SendXmppPresence("", Type_subscribed, presence.To, g.XMPP_JID_Client, "")
} else if presence.Type == Type_subscribed {
} else if presence.Type == Type_unsubscribe {
} else if presence.Type == Type_unsubscribed {
} else if presence.To == XmppJidComponent {
// Destination is gateway itself
if presence.Type == Type_unavailable {
// Disconnect
// TODO multi client connected management
g.XMPP_Disconnect()
go g.SteamDisconnect()
} else if presence.Type == Type_available {
// TODO multi client connected management
go g.SteamConnect()
transfertPresence = true
}
} else {
// Destination is Steam user
if presence.Type == Type_unavailable {
// Disconnect
// TODO multi client connected management
g.XMPP_Disconnect()
go g.SteamDisconnect()
} else if presence.Type == Type_available {
// TODO multi client connected management
go g.SteamConnect()
transfertPresence = true
}
}
if transfertPresence {
// Transfert presence to Steam network
var steamStatus steamlang.EPersonaState
switch presence.Show {
case Status_online:
steamStatus = State_Online
case Status_away:
steamStatus = State_Away
case Status_chat:
steamStatus = State_Online
case Status_extended_away:
steamStatus = State_Snooze
case Status_do_not_disturb:
steamStatus = State_Busy
}
if g.IsSteamConnected() {
g.SendSteamPresence(steamStatus)
g.SendXmppPresence(presence.Show, presence.Type, "", VersionToSend, "")
}
}
}
func (g *GatewayInfo) ReceivedXMPP_Message(message *xmpp.Message) {
steamID := strings.SplitN(message.To, "@", 2)[0]
// TODO add subject if exist to the message
g.SendSteamMessage(steamID, message.Body)
}
func (g *GatewayInfo) XMPP_Disconnect() {
g.SendXmppPresence(Status_offline, Type_unavailable, "", "", "")
}
func (g *GatewayInfo) SendXmppPresence(status, tpye, from, message, nick string) {
p := xmpp.Presence{To: g.XMPP_JID_Client}
if status != "" {
p.Show = status
}
if tpye != "" {
p.Type = tpye
}
if message != "" {
p.Status = message
}
if nick != "" {
p.Nick = nick
}
if from == "" {
p.From = XmppJidComponent
} else {
p.From = from
}
log.Printf("%sSend presence %v", LogXmppInfo, p)
g.XMPP_Out <- p
}
func (g *GatewayInfo) SendXmppMessage(from, subject, message string) {
m := xmpp.Message{To: g.XMPP_JID_Client, From: from, Body: message, Type: "chat"}
if subject != "" {
m.Subject = subject
}
log.Printf("%sSend message %v", LogXmppInfo, m)
g.XMPP_Out <- m
}

181
main.go
View File

@ -1,10 +1,10 @@
package main package main
import ( import (
"git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/steam" "git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/database"
"git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/gateway"
"git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/xmpp" "git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/xmpp"
"github.com/Philipp15b/go-steam/internal/steamlang"
"github.com/jimlawless/cfg" "github.com/jimlawless/cfg"
"log" "log"
@ -15,16 +15,16 @@ import (
) )
const ( const (
Version = "go-xmpp4steam v0.2.1" Version = "go-xmpp4steam v0.3.0"
configurationFilePath = "xmpp4steam.cfg" configurationFilePath = "xmpp4steam.cfg"
) )
var ( var (
mapConfig = make(map[string]string) mapConfig = make(map[string]string)
SetSteamId = make(map[string]struct{})
) )
func init() { func init() {
gateway.VersionToSend = Version
err := cfg.Load(configurationFilePath, mapConfig) err := cfg.Load(configurationFilePath, mapConfig)
if err != nil { if err != nil {
log.Fatal("Failed to load configuration file.", err) log.Fatal("Failed to load configuration file.", err)
@ -34,27 +34,15 @@ func init() {
xmpp.Addr = mapConfig["xmpp_server_address"] + ":" + mapConfig["xmpp_server_port"] xmpp.Addr = mapConfig["xmpp_server_address"] + ":" + mapConfig["xmpp_server_port"]
xmpp.JidStr = mapConfig["xmpp_hostname"] xmpp.JidStr = mapConfig["xmpp_hostname"]
xmpp.Secret = mapConfig["xmpp_secret"] xmpp.Secret = mapConfig["xmpp_secret"]
xmpp.PreferedJID = mapConfig["xmpp_authorized_jid"]
xmpp.Debug = mapConfig["xmpp_debug"] == "true" xmpp.Debug = mapConfig["xmpp_debug"] == "true"
gateway.XmppJidComponent = xmpp.JidStr
// Steam config
steam.Username = mapConfig["steam_login"]
steam.Password = mapConfig["steam_password"]
steam.AuthCode = ""
} }
func main() { func main() {
go gatewayXmppSteamAction() allDbUsers := database.GetAllLines()
go gatewaySteamXmppAction() for _, dbUser := range allDbUsers {
xmpp.AddNewUser(dbUser.Jid, dbUser.SteamLogin, dbUser.SteamPwd)
go gatewayXmppSteamPresence() }
go gatewayXmppSteamMessage()
go gatewayXmppSteamAuthCode()
go gatewaySteamXmppMessage()
go gatewaySteamXmppPresence()
go steam.Run()
go xmpp.Run() go xmpp.Run()
sigchan := make(chan os.Signal, 1) sigchan := make(chan os.Signal, 1)
@ -63,159 +51,8 @@ func main() {
signal.Notify(sigchan, os.Kill) signal.Notify(sigchan, os.Kill)
<-sigchan <-sigchan
steam.Disconnect()
xmpp.Disconnect() xmpp.Disconnect()
time.Sleep(1 * time.Second) time.Sleep(1 * time.Second)
log.Println("Exit main()") log.Println("Exit main()")
} }
// XMPP -> Steam gateways
func gatewayXmppSteamAction() {
for {
action := <-xmpp.ChanAction
switch action {
case xmpp.ActionConnexion:
if !steam.IsConnected() {
steam.Connect()
}
case xmpp.ActionDeconnexion:
if steam.IsConnected() {
steam.Disconnect()
}
case xmpp.ActionMainMethodEnded:
go xmpp.Run()
}
}
}
func gatewayXmppSteamPresence() {
for {
status := <-xmpp.ChanPresence
tpye := <-xmpp.ChanPresence
var steamStatus steamlang.EPersonaState
switch status {
case xmpp.Status_online:
steamStatus = steam.State_Online
case xmpp.Status_away:
steamStatus = steam.State_Away
case xmpp.Status_chat:
case xmpp.Status_extended_away:
steamStatus = steam.State_Snooze
case xmpp.Status_do_not_disturb:
steamStatus = steam.State_Busy
}
steam.SendPresence(steamStatus)
xmpp.SendPresence(status, tpye, Version)
}
}
func gatewayXmppSteamMessage() {
for {
steamId := <-xmpp.ChanMessage
message := <-xmpp.ChanMessage
steam.SendMessage(steamId, message)
}
}
func gatewayXmppSteamAuthCode() {
for {
authCode := <-xmpp.ChanAuthCode
steam.AuthCode = authCode
steam.Disconnect()
time.Sleep(2 * time.Second)
go steam.Run()
}
}
// /XMPP -> Steam gateways
// Steam -> XMPP gateways
func gatewaySteamXmppAction() {
for {
action := <-steam.ChanAction
switch action {
case steam.ActionConnected:
xmpp.SendPresence(xmpp.CurrentStatus, xmpp.Type_available, Version)
case steam.ActionDisconnected:
xmpp.Disconnect()
disconnectAllSteamUser()
case steam.ActionFatalError:
disconnectAllSteamUser()
time.Sleep(2 * time.Second)
go steam.Run()
case steam.ActionMainMethodEnded:
go steam.Run()
}
}
}
func gatewaySteamXmppMessage() {
for {
steamId := <-steam.ChanMessage
message := <-steam.ChanMessage
xmpp.SendMessage(steamId+"@"+xmpp.JidStr, message)
}
}
func gatewaySteamXmppPresence() {
for {
steamId := <-steam.ChanPresence
name := <-steam.ChanPresence
stat := <-steam.ChanPresenceSteam
gameName := <-steam.ChanPresence
var status string
var tpye string
switch stat {
case steam.State_Offline:
status = xmpp.Status_offline
tpye = xmpp.Type_unavailable
case steam.State_Online:
status = xmpp.Status_online
tpye = xmpp.Type_available
case steam.State_Busy:
status = xmpp.Status_do_not_disturb
tpye = xmpp.Type_available
case steam.State_Away:
status = xmpp.Status_away
tpye = xmpp.Type_available
case steam.State_Snooze:
status = xmpp.Status_extended_away
tpye = xmpp.Type_available
}
if _, ok := SetSteamId[steamId]; !ok {
xmpp.SendPresenceFrom(status, xmpp.Type_subscribe, steamId+"@"+xmpp.JidStr, gameName, name)
SetSteamId[steamId] = struct{}{}
}
xmpp.SendPresenceFrom(status, tpye, steamId+"@"+xmpp.JidStr, gameName, name)
}
}
func disconnectAllSteamUser() {
for sid, _ := range SetSteamId {
xmpp.SendPresenceFrom(xmpp.Status_offline, xmpp.Type_unavailable, sid+"@"+xmpp.JidStr, "", "")
delete(SetSteamId, sid)
}
}
// /Steam -> XMPP gateways

View File

@ -1 +1 @@
{"Addresses":[{"IP":"162.254.197.41","Port":27020},{"IP":"146.66.152.10","Port":27017},{"IP":"146.66.152.11","Port":27020},{"IP":"146.66.152.11","Port":27019},{"IP":"146.66.152.10","Port":27018},{"IP":"162.254.197.40","Port":27018},{"IP":"146.66.152.10","Port":27019},{"IP":"146.66.152.11","Port":27018},{"IP":"146.66.152.11","Port":27017},{"IP":"146.66.152.10","Port":27020},{"IP":"162.254.197.41","Port":27019},{"IP":"162.254.197.41","Port":27017},{"IP":"162.254.197.40","Port":27019},{"IP":"162.254.197.42","Port":27021},{"IP":"162.254.197.42","Port":27017},{"IP":"162.254.197.42","Port":27019},{"IP":"162.254.197.41","Port":27021},{"IP":"162.254.197.42","Port":27018},{"IP":"162.254.197.40","Port":27021},{"IP":"162.254.197.40","Port":27017},{"IP":"162.254.197.41","Port":27018},{"IP":"162.254.197.42","Port":27020},{"IP":"162.254.197.40","Port":27020},{"IP":"162.254.196.43","Port":27017},{"IP":"162.254.196.43","Port":27020},{"IP":"162.254.196.42","Port":27020},{"IP":"162.254.196.40","Port":27021},{"IP":"162.254.196.42","Port":27021},{"IP":"162.254.196.40","Port":27020},{"IP":"162.254.196.40","Port":27019},{"IP":"162.254.196.43","Port":27018},{"IP":"162.254.196.41","Port":27020},{"IP":"162.254.196.42","Port":27017},{"IP":"185.25.182.10","Port":27020},{"IP":"162.254.196.41","Port":27017},{"IP":"162.254.196.42","Port":27019},{"IP":"162.254.196.40","Port":27018},{"IP":"162.254.196.43","Port":27019},{"IP":"162.254.196.41","Port":27019},{"IP":"162.254.196.42","Port":27018},{"IP":"162.254.196.41","Port":27021},{"IP":"162.254.196.40","Port":27017},{"IP":"146.66.155.8","Port":27017},{"IP":"185.25.182.10","Port":27019},{"IP":"155.133.242.8","Port":27019},{"IP":"185.25.182.10","Port":27018},{"IP":"146.66.155.8","Port":27018},{"IP":"185.25.180.15","Port":27019},{"IP":"155.133.242.8","Port":27020},{"IP":"185.25.180.15","Port":27018},{"IP":"155.133.242.9","Port":27020},{"IP":"162.254.196.41","Port":27018},{"IP":"146.66.155.8","Port":27019},{"IP":"155.133.242.8","Port":27018},{"IP":"146.66.155.8","Port":27020},{"IP":"185.25.182.10","Port":27017},{"IP":"155.133.242.8","Port":27017},{"IP":"185.25.180.15","Port":27017},{"IP":"185.25.180.15","Port":27020},{"IP":"155.133.242.9","Port":27017},{"IP":"185.25.180.14","Port":27020},{"IP":"155.133.242.9","Port":27018},{"IP":"162.254.196.43","Port":27021},{"IP":"155.133.242.9","Port":27019},{"IP":"185.25.180.14","Port":27017},{"IP":"185.25.180.14","Port":27018},{"IP":"185.25.180.14","Port":27019},{"IP":"208.78.164.11","Port":27017},{"IP":"208.78.164.11","Port":27019},{"IP":"208.78.164.9","Port":27019},{"IP":"208.78.164.12","Port":27019},{"IP":"208.78.164.9","Port":27017},{"IP":"208.78.164.12","Port":27018},{"IP":"208.78.164.13","Port":27019},{"IP":"208.78.164.13","Port":27018},{"IP":"208.78.164.10","Port":27017},{"IP":"208.78.164.14","Port":27018},{"IP":"208.78.164.14","Port":27019},{"IP":"208.78.164.14","Port":27017},{"IP":"208.78.164.12","Port":27017}]} {"Addresses":[{"IP":"146.66.152.11","Port":27019},{"IP":"146.66.152.11","Port":27017},{"IP":"146.66.152.10","Port":27019},{"IP":"162.254.197.42","Port":27017},{"IP":"146.66.152.10","Port":27020},{"IP":"162.254.197.42","Port":27019},{"IP":"146.66.152.10","Port":27018},{"IP":"146.66.152.10","Port":27017},{"IP":"162.254.197.41","Port":27021},{"IP":"162.254.197.41","Port":27017},{"IP":"162.254.197.40","Port":27019},{"IP":"162.254.197.40","Port":27020},{"IP":"162.254.197.40","Port":27021},{"IP":"146.66.152.11","Port":27020},{"IP":"162.254.197.40","Port":27018},{"IP":"162.254.197.41","Port":27020},{"IP":"162.254.197.40","Port":27017},{"IP":"162.254.197.41","Port":27018},{"IP":"162.254.197.42","Port":27020},{"IP":"146.66.152.11","Port":27018},{"IP":"162.254.197.42","Port":27021},{"IP":"162.254.197.41","Port":27019},{"IP":"162.254.197.42","Port":27018},{"IP":"162.254.196.43","Port":27017},{"IP":"162.254.196.40","Port":27018},{"IP":"162.254.196.43","Port":27018},{"IP":"162.254.196.42","Port":27020},{"IP":"162.254.196.41","Port":27020},{"IP":"162.254.196.43","Port":27019},{"IP":"162.254.196.41","Port":27021},{"IP":"162.254.196.42","Port":27018},{"IP":"162.254.196.40","Port":27020},{"IP":"162.254.196.41","Port":27017},{"IP":"162.254.196.41","Port":27018},{"IP":"162.254.196.40","Port":27017},{"IP":"162.254.196.41","Port":27019},{"IP":"162.254.196.42","Port":27021},{"IP":"162.254.196.40","Port":27021},{"IP":"162.254.196.43","Port":27021},{"IP":"162.254.196.42","Port":27017},{"IP":"162.254.196.40","Port":27019},{"IP":"162.254.196.42","Port":27019},{"IP":"162.254.196.43","Port":27020},{"IP":"146.66.155.8","Port":27017},{"IP":"146.66.155.8","Port":27019},{"IP":"185.25.182.10","Port":27020},{"IP":"146.66.155.8","Port":27020},{"IP":"185.25.182.10","Port":27017},{"IP":"185.25.180.15","Port":27019},{"IP":"185.25.180.15","Port":27018},{"IP":"155.133.242.8","Port":27019},{"IP":"155.133.242.8","Port":27020},{"IP":"185.25.180.15","Port":27020},{"IP":"155.133.242.9","Port":27019},{"IP":"155.133.242.8","Port":27018},{"IP":"146.66.155.8","Port":27018},{"IP":"185.25.182.10","Port":27019},{"IP":"185.25.180.14","Port":27018},{"IP":"155.133.242.9","Port":27020},{"IP":"185.25.180.14","Port":27020},{"IP":"185.25.180.15","Port":27017},{"IP":"185.25.180.14","Port":27017},{"IP":"185.25.180.14","Port":27019},{"IP":"155.133.242.8","Port":27017},{"IP":"155.133.242.9","Port":27017},{"IP":"185.25.182.10","Port":27018},{"IP":"155.133.242.9","Port":27018},{"IP":"208.78.164.10","Port":27019},{"IP":"208.78.164.14","Port":27017},{"IP":"208.78.164.11","Port":27018},{"IP":"208.78.164.10","Port":27018},{"IP":"208.78.164.11","Port":27019},{"IP":"208.78.164.12","Port":27019},{"IP":"208.78.164.13","Port":27019},{"IP":"208.78.164.10","Port":27017},{"IP":"208.78.164.9","Port":27017},{"IP":"208.78.164.14","Port":27019},{"IP":"208.78.164.11","Port":27017},{"IP":"208.78.164.9","Port":27018},{"IP":"208.78.164.9","Port":27019}]}

View File

@ -1,168 +0,0 @@
package steam
import (
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/internal/steamlang"
"github.com/Philipp15b/go-steam/steamid"
"encoding/json"
"io/ioutil"
"log"
"strconv"
"time"
)
const (
sentryFile = "sentry"
serverAddrs = "servers.addr"
State_Offline = steamlang.EPersonaState_Offline
State_Online = steamlang.EPersonaState_Online
State_Busy = steamlang.EPersonaState_Busy
State_Away = steamlang.EPersonaState_Away
State_Snooze = steamlang.EPersonaState_Snooze
State_LookingToTrade = steamlang.EPersonaState_LookingToTrade
State_LookingToPlay = steamlang.EPersonaState_LookingToPlay
State_Max = steamlang.EPersonaState_Max
ActionConnected = "steam_connected"
ActionDisconnected = "steam_disconnected"
ActionFatalError = "steam_fatal_error"
ActionMainMethodEnded = "action_steam_main_method_ended"
LogInfo = "\t[STEAM INFO]\t"
LogError = "\t[STEAM ERROR]\t"
LogDebug = "\t[STEAM DEBUG]\t"
)
var (
Username = ""
Password = ""
AuthCode = ""
myLoginInfo = new(steam.LogOnDetails)
client = steam.NewClient()
ChanPresence = make(chan string)
ChanPresenceSteam = make(chan steamlang.EPersonaState)
ChanMessage = make(chan string)
ChanAction = make(chan string)
)
func Run() {
log.Printf("%sRunning", LogInfo)
setLoginInfos()
client = steam.NewClient()
client.ConnectionTimeout = 10 * time.Second
mainSteam()
ChanAction <- ActionMainMethodEnded
}
func mainSteam() {
for event := range client.Events() {
switch e := event.(type) {
case *steam.ConnectedEvent:
client.Auth.LogOn(myLoginInfo)
case *steam.MachineAuthUpdateEvent:
ioutil.WriteFile(sentryFile, e.Hash, 0666)
case *steam.LoggedOnEvent:
SendPresence(steamlang.EPersonaState_Online)
ChanAction <- ActionConnected
case steam.FatalErrorEvent:
log.Printf("%sFatalError: ", LogError, e)
ChanAction <- ActionFatalError
return
case error:
log.Printf("%s", LogError, e)
case *steam.ClientCMListEvent:
// Save servers addresses
b, err := json.Marshal(*e)
if err != nil {
log.Printf("%sFailed to json.Marshal() servers list", LogError)
} else {
ioutil.WriteFile(serverAddrs, b, 0666)
}
case *steam.PersonaStateEvent:
ChanPresence <- e.FriendId.ToString()
ChanPresence <- e.Name
ChanPresenceSteam <- e.State
ChanPresence <- e.GameName
case *steam.ChatMsgEvent:
ChanMessage <- e.ChatterId.ToString()
ChanMessage <- e.Message
default:
log.Printf("%s", LogDebug, e)
}
}
}
func setLoginInfos() {
var sentryHash steam.SentryHash
sentryHash, err := ioutil.ReadFile(sentryFile)
myLoginInfo.Username = Username
myLoginInfo.Password = Password
if err == nil {
myLoginInfo.SentryFileHash = sentryHash
log.Printf("%sAuthentification by SentryFileHash", LogDebug)
} else if AuthCode != "" {
myLoginInfo.AuthCode = AuthCode
log.Printf("%sAuthentification by AuthCode (%s)", LogDebug, AuthCode)
} else {
log.Printf("%sFirst authentification", LogDebug)
}
}
func IsConnected() bool {
return client.Connected()
}
func Connect() {
if IsConnected() {
log.Printf("%sTry to connect, but already connected", LogDebug)
return
}
b, err := ioutil.ReadFile(serverAddrs)
if err == nil {
var toList steam.ClientCMListEvent
err := json.Unmarshal(b, &toList)
if err != nil {
log.Printf("%sFailed to json.Unmarshal() servers list", LogError)
} else {
log.Printf("%sConnecting...", LogInfo)
client.ConnectTo(toList.Addresses[0])
}
} else {
log.Printf("%sFailed to read servers list file", LogError)
client.Connect()
}
}
func Disconnect() {
log.Printf("%sSteam disconnect", LogInfo)
go client.Disconnect()
}
func SendMessage(steamId, message string) {
steamIdUint64, err := strconv.ParseUint(steamId, 10, 64)
if err == nil {
client.Social.SendMessage(steamid.SteamId(steamIdUint64), steamlang.EChatEntryType_ChatMsg, message)
} else {
log.Printf("%sFailed to get SteamId from %s", LogError, steamId)
}
}
func SendPresence(status steamlang.EPersonaState) {
client.Social.SetPersonaState(status)
}

View File

@ -2,12 +2,15 @@ package xmpp
import ( import (
"git.kingpenguin.tk/chteufleur/go-xmpp.git" "git.kingpenguin.tk/chteufleur/go-xmpp.git"
"git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/database"
"log" "log"
"strings"
) )
const ( const (
CommandAuthcode = "steamAuthCodeCommand" CommandAuthcode = "steamAuthCodeCommand"
CommandGetIdentifiants = "steamGetIdentifiants"
) )
var ( var (
@ -20,7 +23,9 @@ func execDiscoCommand(iq *xmpp.Iq) {
discoItem := &xmpp.DiscoItems{Node: xmpp.NodeAdHocCommand} discoItem := &xmpp.DiscoItems{Node: xmpp.NodeAdHocCommand}
// Add available commands // Add available commands
discoI := &xmpp.DiscoItem{JID: jid.Domain, Node: CommandAuthcode, Name: "Add Auth Code"} discoI := &xmpp.DiscoItem{JID: jid.Domain, Node: CommandAuthcode, Name: "Add Steam Auth Code"}
discoItem.Item = append(discoItem.Item, *discoI)
discoI = &xmpp.DiscoItem{JID: jid.Domain, Node: CommandGetIdentifiants, Name: "Steam registration"}
discoItem.Item = append(discoItem.Item, *discoI) discoItem.Item = append(discoItem.Item, *discoI)
reply.PayloadEncode(discoItem) reply.PayloadEncode(discoItem)
@ -45,6 +50,16 @@ func execCommandAdHoc(iq *xmpp.Iq) {
cmdXForm.Fields = append(cmdXForm.Fields, *field) cmdXForm.Fields = append(cmdXForm.Fields, *field)
cmd.XForm = *cmdXForm cmd.XForm = *cmdXForm
} else if adHoc.Node == CommandGetIdentifiants {
// Command Auth Code
cmdXForm := &xmpp.AdHocXForm{Type: xmpp.TypeAdHocForm, Title: "Steam Account Info", Instructions: "Please provide your Steam login and password."}
field := &xmpp.AdHocField{Var: "login", Label: "Steam Login", Type: xmpp.TypeAdHocFieldTextSingle}
cmdXForm.Fields = append(cmdXForm.Fields, *field)
field = &xmpp.AdHocField{Var: "password", Label: "Steam Password", Type: xmpp.TypeAdHocFieldTextSingle}
cmdXForm.Fields = append(cmdXForm.Fields, *field)
cmd.XForm = *cmdXForm
} }
reply.PayloadEncode(cmd) reply.PayloadEncode(cmd)
comp.Out <- reply comp.Out <- reply
@ -55,7 +70,7 @@ func execCommandAdHoc(iq *xmpp.Iq) {
cmd := &xmpp.AdHocCommand{Node: adHoc.Node, Status: xmpp.StatusAdHocCompleted, SessionId: adHoc.SessionId} cmd := &xmpp.AdHocCommand{Node: adHoc.Node, Status: xmpp.StatusAdHocCompleted, SessionId: adHoc.SessionId}
if adHoc.Node == CommandAuthcode && adHoc.XForm.Type == xmpp.TypeAdHocSubmit { if adHoc.Node == CommandAuthcode && adHoc.XForm.Type == xmpp.TypeAdHocSubmit {
cmdXForm := &xmpp.AdHocXForm{Type: xmpp.TypeAdHocResult, Title: "Steam Auth Code "} cmdXForm := &xmpp.AdHocXForm{Type: xmpp.TypeAdHocResult, Title: "Steam Auth Code"}
cmd.XForm = *cmdXForm cmd.XForm = *cmdXForm
note := &xmpp.AdHocNote{Type: xmpp.TypeAdHocNoteInfo} note := &xmpp.AdHocNote{Type: xmpp.TypeAdHocNoteInfo}
@ -70,11 +85,54 @@ func execCommandAdHoc(iq *xmpp.Iq) {
} }
if authCode != "" { if authCode != "" {
// Succeded // Succeded
ChanAuthCode <- authCode jidBare := strings.SplitN(iq.From, "/", 2)[0]
note.Value = "Commande effectuée avec succes !" g := MapGatewayInfo[jidBare]
if g != nil {
g.SetSteamAuthCode(authCode)
note.Value = "Command succeded !"
} else {
note.Value = "Your are not registred. Please, register before sending Steam auth code."
}
} else { } else {
// Failed // Failed
note.Value = "Une erreur c'est produite à l'exécution de la commande…" note.Value = "Error append while executing command"
}
cmd.Note = *note
} else if adHoc.Node == CommandGetIdentifiants {
cmdXForm := &xmpp.AdHocXForm{Type: xmpp.TypeAdHocResult, Title: "Steam Account Info"}
cmd.XForm = *cmdXForm
note := &xmpp.AdHocNote{Type: xmpp.TypeAdHocNoteInfo}
// Command Auth Code
steamLogin := ""
steamPwd := ""
fields := adHoc.XForm.Fields
for _, field := range fields {
if field.Var == "login" {
steamLogin = field.Value
} else if field.Var == "password" {
steamPwd = field.Value
}
}
if steamLogin != "" && steamPwd != "" {
// Succeded
jidBare := strings.SplitN(iq.From, "/", 2)[0]
dbUser := new(database.DatabaseLine)
dbUser.Jid = jidBare
dbUser.SteamLogin = steamLogin
dbUser.SteamPwd = steamPwd
// TODO update
if dbUser.AddLine() {
AddNewUser(dbUser.Jid, dbUser.SteamLogin, dbUser.SteamPwd)
note.Value = "Command succeded !"
} else {
note.Value = "Error append while executing command"
}
} else {
// Failed
note.Value = "Failed because Steam login or Steam password is empty."
} }
cmd.Note = *note cmd.Note = *note
} }

View File

@ -2,35 +2,20 @@ package xmpp
import ( import (
"git.kingpenguin.tk/chteufleur/go-xmpp.git" "git.kingpenguin.tk/chteufleur/go-xmpp.git"
"git.kingpenguin.tk/chteufleur/go-xmpp4steam.git/gateway"
"log" "log"
"strings" "strings"
) )
const ( const (
Status_online = ""
Status_offline = ""
Status_away = "away"
Status_chat = "chat"
Status_do_not_disturb = "dnd"
Status_extended_away = "xa"
Type_available = ""
Type_unavailable = "unavailable"
Type_subscribe = "subscribe"
Type_subscribed = "subscribed"
Type_unsubscribe = "unsubscribe"
Type_unsubscribed = "unsubscribed"
Type_probe = "probe"
Type_error = "error"
ActionConnexion = "action_xmpp_connexion" ActionConnexion = "action_xmpp_connexion"
ActionDeconnexion = "action_xmpp_deconnexion" ActionDeconnexion = "action_xmpp_deconnexion"
ActionMainMethodEnded = "action_xmpp_main_method_ended" ActionMainMethodEnded = "action_xmpp_main_method_ended"
LogInfo = "\t[XMPP INFO]\t" LogInfo = "\t[XMPP COMPONENT INFO]\t"
LogError = "\t[XMPP ERROR]\t" LogError = "\t[XMPP COMPONENT ERROR]\t"
LogDebug = "\t[XMPP DEBUG]\t" LogDebug = "\t[XMPP COMPONENT DEBUG]\t"
) )
var ( var (
@ -38,21 +23,15 @@ var (
JidStr = "" JidStr = ""
Secret = "" Secret = ""
PreferedJID = ""
jid xmpp.JID jid xmpp.JID
stream = new(xmpp.Stream) stream = new(xmpp.Stream)
comp = new(xmpp.XMPP) comp = new(xmpp.XMPP)
ChanPresence = make(chan string)
ChanMessage = make(chan string)
ChanAction = make(chan string) ChanAction = make(chan string)
CurrentStatus = Status_offline
setJIDconnected = make(map[string]bool)
Debug = true Debug = true
MapGatewayInfo = make(map[string]*gateway.GatewayInfo)
) )
func Run() { func Run() {
@ -67,35 +46,34 @@ func Run() {
} }
func mainXMPP() { func mainXMPP() {
// Define xmpp out for all users
for _, u := range MapGatewayInfo {
u.XMPP_Out = comp.Out
}
for x := range comp.In { for x := range comp.In {
switch v := x.(type) { switch v := x.(type) {
case *xmpp.Presence: case *xmpp.Presence:
if strings.SplitN(v.From, "/", 2)[0] == PreferedJID && v.Type != Type_probe { jidBare := strings.SplitN(v.From, "/", 2)[0]
if v.Type == Type_unavailable && v.To == JidStr { g := MapGatewayInfo[jidBare]
delete(setJIDconnected, v.From) if g != nil {
log.Printf("%sPresence reçut unavailable", LogDebug) log.Printf("%sPresence transfered to %s", LogDebug, jidBare)
if len(setJIDconnected) <= 0 { g.ReceivedXMPP_Presence(v)
// Disconnect only when all JID are disconnected } else {
Disconnect() if v.Type != gateway.Type_error && v.Type != gateway.Type_probe {
ChanAction <- ActionDeconnexion SendPresence(gateway.Status_offline, gateway.Type_unavailable, jid.Domain, v.From, "Your are not registred", "")
} }
} else if v.Type == Type_subscribe {
SendPresenceFrom("", Type_subscribed, JidStr, "", "")
} else if v.Type != Type_subscribed { // Type subscribed is send by JID without ressourse
log.Printf("%sAdd connected user. JID : %s", LogInfo, v.From)
setJIDconnected[v.From] = true
CurrentStatus = v.Show
ChanAction <- ActionConnexion
}
ChanPresence <- v.Show
ChanPresence <- v.Type
} }
case *xmpp.Message: case *xmpp.Message:
steamID := strings.SplitN(v.To, "@", 2)[0] jidBare := strings.SplitN(v.From, "/", 2)[0]
ChanMessage <- steamID g := MapGatewayInfo[jidBare]
ChanMessage <- v.Body if g != nil {
log.Printf("%sMessage transfered to %s", LogDebug, jidBare)
g.ReceivedXMPP_Message(v)
} else {
SendMessage(v.From, "", "Your are not registred. If you want to register, please, send an Ad-Hoc command.")
}
case *xmpp.Iq: case *xmpp.Iq:
switch v.PayloadName().Space { switch v.PayloadName().Space {
@ -112,7 +90,7 @@ func mainXMPP() {
} }
// Send deconnexion // Send deconnexion
SendPresence(Status_offline, Type_unavailable, "") SendPresence(gateway.Status_offline, gateway.Type_unavailable, "", "", "", "")
} }
func must(v interface{}, err error) interface{} { func must(v interface{}, err error) interface{} {
@ -124,26 +102,11 @@ func must(v interface{}, err error) interface{} {
func Disconnect() { func Disconnect() {
log.Printf("%sXMPP disconnect", LogInfo) log.Printf("%sXMPP disconnect", LogInfo)
SendPresence(Status_offline, Type_unavailable, "") SendPresence(gateway.Status_offline, gateway.Type_unavailable, "", "", "", "")
} }
func SendPresence(status, tpye, message string) { func SendPresence(status, tpye, from, to, message, nick string) {
comp.Out <- xmpp.Presence{To: PreferedJID, From: jid.Domain, Show: status, Type: tpye, Status: message} p := xmpp.Presence{}
}
func SendPresenceFrom(status, tpye, from, message, nick string) {
/*
if message == "" {
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye, Nick: nick}
} else if nick == "" {
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye, Status: message}
} else if nick == "" {
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye}
} else {
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye, Status: message, Nick: nick}
}
*/
p := xmpp.Presence{To: PreferedJID, From: from}
if status != "" { if status != "" {
p.Show = status p.Show = status
@ -157,10 +120,40 @@ func SendPresenceFrom(status, tpye, from, message, nick string) {
if nick != "" { if nick != "" {
p.Nick = nick p.Nick = nick
} }
if from == "" {
p.From = jid.Domain
} else {
p.From = from
}
if to != "" {
p.To = to
}
comp.Out <- p comp.Out <- p
} }
func SendMessage(from, message string) { func SendMessage(to, subject, message string) {
comp.Out <- xmpp.Message{To: PreferedJID, From: from, Body: message} m := xmpp.Message{From: jid.Domain, To: to, Body: message, Type: "chat"}
if subject != "" {
m.Subject = subject
}
log.Printf("%sSenp message %v", LogInfo, m)
comp.Out <- m
}
func AddNewUser(jid, steamLogin, steamPwd string) {
log.Printf("%sAdd user %s to the map", LogInfo, jid)
// TODO Move Gateway creation into right package
g := new(gateway.GatewayInfo)
g.SteamLogin = steamLogin
g.SteamPassword = steamPwd
g.XMPP_JID_Client = jid
g.SentryFile = gateway.SentryDirectory + jid
g.FriendSteamId = make(map[string]struct{})
MapGatewayInfo[jid] = g
go g.Run()
} }

View File

@ -3,9 +3,4 @@ xmpp_server_address=192.168.1.2
xmpp_server_port=5347 xmpp_server_port=5347
xmpp_hostname=xmppsteam.kingpenguin.tk xmpp_hostname=xmppsteam.kingpenguin.tk
xmpp_secret=xmpp4steam_password xmpp_secret=xmpp4steam_password
xmpp_authorized_jid=chteufleur@kingpenguin.tk
xmpp_debug=true xmpp_debug=true
# Steam informations
steam_login=toto
steam_password=toto_password123$