forked from chteufleur/go-xmpp4steam
go fmt
This commit is contained in:
parent
0a610cf8c8
commit
bc9eee01f3
243
main.go
243
main.go
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@ -1,194 +1,189 @@
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package main
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import (
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"go-xmpp4steam/steam"
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"go-xmpp4steam/xmpp"
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"go-xmpp4steam/steam"
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"go-xmpp4steam/xmpp"
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"github.com/jimlawless/cfg"
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"github.com/Philipp15b/go-steam/internal/steamlang"
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"github.com/Philipp15b/go-steam/internal/steamlang"
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"github.com/jimlawless/cfg"
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"bufio"
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"log"
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"os"
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"strings"
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"time"
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"bufio"
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"log"
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"os"
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"strings"
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"time"
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)
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const (
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configurationFilePath = "xmpp4steam.cfg"
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configurationFilePath = "xmpp4steam.cfg"
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)
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var (
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mapConfig = make(map[string]string)
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SetSteamId = make(map[string]struct{})
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mapConfig = make(map[string]string)
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SetSteamId = make(map[string]struct{})
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)
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func init() {
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err := cfg.Load(configurationFilePath, mapConfig)
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if err != nil {
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if err != nil {
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log.Fatal("Failed to load configuration file.", err)
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}
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// XMPP config
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xmpp.Addr = mapConfig["xmpp_server_address"]+":"+mapConfig["xmpp_server_port"]
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xmpp.JidStr = mapConfig["xmpp_hostname"]
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xmpp.Secret = mapConfig["xmpp_secret"]
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xmpp.PreferedJID = mapConfig["xmpp_authorized_jid"]
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// XMPP config
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xmpp.Addr = mapConfig["xmpp_server_address"] + ":" + mapConfig["xmpp_server_port"]
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xmpp.JidStr = mapConfig["xmpp_hostname"]
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xmpp.Secret = mapConfig["xmpp_secret"]
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xmpp.PreferedJID = mapConfig["xmpp_authorized_jid"]
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// Steam config
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steam.Username = mapConfig["steam_login"]
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steam.Password = mapConfig["steam_password"]
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steam.AuthCode = mapConfig["steam_auth_code"]
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// Steam config
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steam.Username = mapConfig["steam_login"]
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steam.Password = mapConfig["steam_password"]
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steam.AuthCode = mapConfig["steam_auth_code"]
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xmpp.Version = "0.1.0"
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xmpp.Version = "0.1.0"
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}
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func main() {
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go gatewayXmppSteamAction()
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go gatewaySteamXmppAction()
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go gatewayXmppSteamAction()
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go gatewaySteamXmppAction()
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go gatewayXmppSteamPresence()
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go gatewayXmppSteamMessage()
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go gatewayXmppSteamPresence()
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go gatewayXmppSteamMessage()
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go gatewaySteamXmppMessage()
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go gatewaySteamXmppPresence()
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go gatewaySteamXmppMessage()
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go gatewaySteamXmppPresence()
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go steam.Run()
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xmpp.Run()
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go steam.Run()
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xmpp.Run()
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// inputStop()
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// inputStop()
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steam.Disconnect()
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xmpp.Disconnect()
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time.Sleep(1 * time.Second)
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steam.Disconnect()
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xmpp.Disconnect()
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time.Sleep(1 * time.Second)
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}
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// XMPP -> Steam gateways
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func gatewayXmppSteamAction() {
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for {
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action := <- xmpp.ChanAction
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for {
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action := <-xmpp.ChanAction
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switch action {
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case xmpp.ActionConnexion:
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if !steam.IsConnected() {
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steam.Connect()
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}
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switch action {
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case xmpp.ActionConnexion:
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if !steam.IsConnected() {
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steam.Connect()
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}
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case xmpp.ActionDeconnexion:
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if steam.IsConnected() {
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steam.Disconnect()
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}
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}
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}
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case xmpp.ActionDeconnexion:
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if steam.IsConnected() {
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steam.Disconnect()
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}
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}
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}
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}
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func gatewayXmppSteamPresence() {
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for {
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status := <- xmpp.ChanPresence
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var steamStatus steamlang.EPersonaState
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for {
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status := <-xmpp.ChanPresence
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var steamStatus steamlang.EPersonaState
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switch status {
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case xmpp.Status_online:
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steamStatus = steam.State_Online
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switch status {
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case xmpp.Status_online:
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steamStatus = steam.State_Online
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case xmpp.Status_away:
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steamStatus = steam.State_Away
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case xmpp.Status_away:
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steamStatus = steam.State_Away
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case xmpp.Status_chat:
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case xmpp.Status_chat:
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case xmpp.Status_extended_away:
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steamStatus = steam.State_Snooze
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case xmpp.Status_extended_away:
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steamStatus = steam.State_Snooze
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case xmpp.Status_do_not_disturb:
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steamStatus = steam.State_Busy
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}
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case xmpp.Status_do_not_disturb:
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steamStatus = steam.State_Busy
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}
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steam.SendPresence(steamStatus)
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}
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steam.SendPresence(steamStatus)
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}
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}
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func gatewayXmppSteamMessage() {
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for {
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steamId := <- xmpp.ChanMessage
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message := <- xmpp.ChanMessage
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for {
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steamId := <-xmpp.ChanMessage
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message := <-xmpp.ChanMessage
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steam.SendMessage(steamId, message)
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}
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steam.SendMessage(steamId, message)
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}
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}
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// /XMPP -> Steam gateways
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// Steam -> XMPP gateways
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func gatewaySteamXmppAction() {
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for {
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action := <- steam.ChanAction
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switch action {
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case steam.ActionConnected:
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xmpp.SendPresence(xmpp.CurrentStatus, xmpp.Type_available)
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for {
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action := <-steam.ChanAction
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switch action {
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case steam.ActionConnected:
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xmpp.SendPresence(xmpp.CurrentStatus, xmpp.Type_available)
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case steam.ActionDisconnected:
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xmpp.Disconnect()
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for sid, _ := range SetSteamId {
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xmpp.SendPresenceFrom(xmpp.Status_offline, xmpp.Type_unavailable, sid+"@"+xmpp.JidStr)
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delete(SetSteamId, sid)
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}
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}
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}
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case steam.ActionDisconnected:
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xmpp.Disconnect()
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for sid, _ := range SetSteamId {
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xmpp.SendPresenceFrom(xmpp.Status_offline, xmpp.Type_unavailable, sid+"@"+xmpp.JidStr)
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delete(SetSteamId, sid)
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}
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}
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}
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}
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func gatewaySteamXmppMessage() {
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for {
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steamId := <- steam.ChanMessage
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message := <- steam.ChanMessage
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xmpp.SendMessage(steamId+"@"+xmpp.JidStr, message)
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}
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for {
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steamId := <-steam.ChanMessage
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message := <-steam.ChanMessage
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xmpp.SendMessage(steamId+"@"+xmpp.JidStr, message)
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}
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}
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func gatewaySteamXmppPresence() {
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for {
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// name := steam.ChanPresence
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steamId := <- steam.ChanPresence
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stat := <- steam.ChanPresenceSteam
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for {
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// name := steam.ChanPresence
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steamId := <-steam.ChanPresence
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stat := <-steam.ChanPresenceSteam
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SetSteamId[steamId] = struct{}{}
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SetSteamId[steamId] = struct{}{}
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var status string
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var tpye string
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switch stat {
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case steam.State_Offline:
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status = xmpp.Status_offline
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tpye = xmpp.Type_unavailable
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var status string
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var tpye string
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switch stat {
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case steam.State_Offline:
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status = xmpp.Status_offline
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tpye = xmpp.Type_unavailable
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case steam.State_Online:
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status = xmpp.Status_online
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tpye = xmpp.Type_available
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case steam.State_Online:
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status = xmpp.Status_online
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tpye = xmpp.Type_available
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case steam.State_Busy:
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status = xmpp.Status_do_not_disturb
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tpye = xmpp.Type_available
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case steam.State_Busy:
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status = xmpp.Status_do_not_disturb
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tpye = xmpp.Type_available
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case steam.State_Away:
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status = xmpp.Status_away
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tpye = xmpp.Type_available
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case steam.State_Away:
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status = xmpp.Status_away
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tpye = xmpp.Type_available
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case steam.State_Snooze:
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status = xmpp.Status_extended_away
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tpye = xmpp.Type_available
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}
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case steam.State_Snooze:
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status = xmpp.Status_extended_away
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tpye = xmpp.Type_available
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}
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xmpp.SendPresenceFrom(status, tpye, steamId+"@"+xmpp.JidStr)
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}
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xmpp.SendPresenceFrom(status, tpye, steamId+"@"+xmpp.JidStr)
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}
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}
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// /Steam -> XMPP gateways
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func inputStop() {
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for {
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for {
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in := bufio.NewReader(os.Stdin)
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line, err := in.ReadString('\n')
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if err != nil {
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@ -196,8 +191,8 @@ func inputStop() {
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}
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line = strings.TrimRight(line, "\n")
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if line == "stop" {
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return
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}
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if line == "stop" {
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return
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}
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}
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}
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120
steam/steam.go
120
steam/steam.go
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@ -7,126 +7,123 @@ import (
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"encoding/json"
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"io/ioutil"
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"log"
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"strconv"
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"time"
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"log"
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)
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const (
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sentryFile = "sentry"
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sentryFile = "sentry"
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serverAddrs = "servers.addr"
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State_Offline = steamlang.EPersonaState_Offline
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State_Online = steamlang.EPersonaState_Online
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State_Busy = steamlang.EPersonaState_Busy
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State_Away = steamlang.EPersonaState_Away
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State_Snooze = steamlang.EPersonaState_Snooze
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State_Offline = steamlang.EPersonaState_Offline
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State_Online = steamlang.EPersonaState_Online
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State_Busy = steamlang.EPersonaState_Busy
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State_Away = steamlang.EPersonaState_Away
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State_Snooze = steamlang.EPersonaState_Snooze
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State_LookingToTrade = steamlang.EPersonaState_LookingToTrade
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State_LookingToPlay = steamlang.EPersonaState_LookingToPlay
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State_Max = steamlang.EPersonaState_Max
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State_LookingToPlay = steamlang.EPersonaState_LookingToPlay
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State_Max = steamlang.EPersonaState_Max
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ActionConnected = "steam_connected"
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ActionConnected = "steam_connected"
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ActionDisconnected = "steam_disconnected"
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LogInfo = "\t[STEAM INFO]\t"
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LogInfo = "\t[STEAM INFO]\t"
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LogError = "\t[STEAM ERROR]\t"
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LogDebug = "\t[STEAM DEBUG]\t"
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)
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var (
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Username = ""
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Password = ""
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AuthCode = ""
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Username = ""
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Password = ""
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AuthCode = ""
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myLoginInfo = new(steam.LogOnDetails)
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client = steam.NewClient()
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myLoginInfo = new(steam.LogOnDetails)
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client = steam.NewClient()
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ChanPresence = make(chan string)
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ChanPresence = make(chan string)
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ChanPresenceSteam = make(chan steamlang.EPersonaState)
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ChanMessage = make(chan string)
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ChanAction = make(chan string)
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ChanMessage = make(chan string)
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ChanAction = make(chan string)
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)
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func Run() {
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log.Printf("%sRunning", LogInfo)
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setLoginInfos()
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client = steam.NewClient()
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client.ConnectionTimeout = 10 * time.Second
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mainSteam()
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mainSteam()
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}
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func mainSteam() {
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for event := range client.Events() {
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switch e := event.(type) {
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case *steam.ConnectedEvent:
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client.Auth.LogOn(myLoginInfo)
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case *steam.ConnectedEvent:
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client.Auth.LogOn(myLoginInfo)
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case *steam.MachineAuthUpdateEvent:
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ioutil.WriteFile(sentryFile, e.Hash, 0666)
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case *steam.MachineAuthUpdateEvent:
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ioutil.WriteFile(sentryFile, e.Hash, 0666)
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case *steam.LoggedOnEvent:
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SendPresence(steamlang.EPersonaState_Online)
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ChanAction <- ActionConnected
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case *steam.LoggedOnEvent:
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SendPresence(steamlang.EPersonaState_Online)
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ChanAction <- ActionConnected
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case steam.FatalErrorEvent:
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log.Printf("%sFatalError: ", LogError, e)
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ChanAction <- ActionDisconnected
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// Re run Steam
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go func() {
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time.Sleep(2 * time.Second)
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Run()
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}()
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return
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case steam.FatalErrorEvent:
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log.Printf("%sFatalError: ", LogError, e)
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ChanAction <- ActionDisconnected
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// Re run Steam
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go func() {
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time.Sleep(2 * time.Second)
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Run()
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}()
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return
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case error:
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log.Printf("%s", LogError, e)
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case error:
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log.Printf("%s", LogError, e)
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|
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case *steam.ClientCMListEvent:
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// Save servers addresses
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b, err := json.Marshal(*e)
|
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if err != nil {
|
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log.Printf("%sFailed to json.Marshal() servers list", LogError)
|
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}
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ioutil.WriteFile(serverAddrs, b, 0666)
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case *steam.ClientCMListEvent:
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// Save servers addresses
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b, err := json.Marshal(*e)
|
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if err != nil {
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log.Printf("%sFailed to json.Marshal() servers list", LogError)
|
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}
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ioutil.WriteFile(serverAddrs, b, 0666)
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case *steam.PersonaStateEvent:
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// ChanPresence <- e.Name
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ChanPresence <- e.FriendId.ToString()
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ChanPresenceSteam <- e.State
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case *steam.PersonaStateEvent:
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// ChanPresence <- e.Name
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ChanPresence <- e.FriendId.ToString()
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ChanPresenceSteam <- e.State
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case *steam.ChatMsgEvent:
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ChanMessage <- e.ChatterId.ToString()
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ChanMessage <- e.Message
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case *steam.ChatMsgEvent:
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ChanMessage <- e.ChatterId.ToString()
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ChanMessage <- e.Message
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default:
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log.Printf("%s", LogDebug, e)
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default:
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log.Printf("%s", LogDebug, e)
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}
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}
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}
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|
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func setLoginInfos() {
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var sentryHash steam.SentryHash
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sentryHash, err := ioutil.ReadFile(sentryFile)
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|
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myLoginInfo.Username = Username
|
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myLoginInfo.Password = Password
|
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myLoginInfo.Username = Username
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myLoginInfo.Password = Password
|
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|
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// TODO think again
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if err == nil {
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myLoginInfo.SentryFileHash = sentryHash
|
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log.Printf("%sAuthentification by SentryFileHash", LogDebug)
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} else if AuthCode != "" {
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myLoginInfo.AuthCode = AuthCode
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myLoginInfo.AuthCode = AuthCode
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log.Printf("%sAuthentification by AuthCode", LogDebug)
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} else {
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log.Printf("%sFirst authentification", LogDebug)
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}
|
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}
|
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|
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|
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func IsConnected() bool {
|
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return client.Connected()
|
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}
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|
|
@ -155,7 +152,6 @@ func Disconnect() {
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go client.Disconnect()
|
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}
|
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|
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|
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func SendMessage(steamId, message string) {
|
||||
steamIdUint64, err := strconv.ParseUint(steamId, 10, 64)
|
||||
if err == nil {
|
||||
|
|
@ -169,8 +165,6 @@ func SendPresence(status steamlang.EPersonaState) {
|
|||
client.Social.SetPersonaState(status)
|
||||
}
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// First authentification error
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
114
xmpp/xmpp.go
114
xmpp/xmpp.go
|
|
@ -1,95 +1,93 @@
|
|||
package xmpp
|
||||
|
||||
|
||||
import (
|
||||
// "github.com/emgee/go-xmpp"
|
||||
"go-xmpp"
|
||||
// "github.com/emgee/go-xmpp"
|
||||
"go-xmpp"
|
||||
|
||||
"log"
|
||||
"strings"
|
||||
"log"
|
||||
"strings"
|
||||
)
|
||||
|
||||
const (
|
||||
Status_online = ""
|
||||
Status_offline = ""
|
||||
Status_away = "away"
|
||||
Status_chat = "chat"
|
||||
Status_do_not_disturb = "dnd"
|
||||
Status_extended_away = "xa"
|
||||
Status_online = ""
|
||||
Status_offline = ""
|
||||
Status_away = "away"
|
||||
Status_chat = "chat"
|
||||
Status_do_not_disturb = "dnd"
|
||||
Status_extended_away = "xa"
|
||||
|
||||
Type_available = ""
|
||||
Type_unavailable = "unavailable"
|
||||
Type_available = ""
|
||||
Type_unavailable = "unavailable"
|
||||
|
||||
ActionConnexion = "action_xmpp_connexion"
|
||||
ActionDeconnexion = "action_xmpp_deconnexion"
|
||||
ActionConnexion = "action_xmpp_connexion"
|
||||
ActionDeconnexion = "action_xmpp_deconnexion"
|
||||
|
||||
LogInfo = "\t[XMPP INFO]\t"
|
||||
LogError = "\t[XMPP ERROR]\t"
|
||||
LogDebug = "\t[XMPP DEBUG]\t"
|
||||
LogInfo = "\t[XMPP INFO]\t"
|
||||
LogError = "\t[XMPP ERROR]\t"
|
||||
LogDebug = "\t[XMPP DEBUG]\t"
|
||||
)
|
||||
|
||||
var (
|
||||
Addr = "127.0.0.1:5347"
|
||||
JidStr = ""
|
||||
JidStr = ""
|
||||
Secret = ""
|
||||
|
||||
PreferedJID = ""
|
||||
PreferedJID = ""
|
||||
|
||||
jid xmpp.JID
|
||||
stream = new(xmpp.Stream)
|
||||
comp = new(xmpp.XMPP)
|
||||
jid xmpp.JID
|
||||
stream = new(xmpp.Stream)
|
||||
comp = new(xmpp.XMPP)
|
||||
|
||||
ChanPresence = make(chan string)
|
||||
ChanMessage = make(chan string)
|
||||
ChanAction = make(chan string)
|
||||
ChanPresence = make(chan string)
|
||||
ChanMessage = make(chan string)
|
||||
ChanAction = make(chan string)
|
||||
|
||||
CurrentStatus = Status_offline
|
||||
CurrentStatus = Status_offline
|
||||
|
||||
Version = ""
|
||||
Version = ""
|
||||
)
|
||||
|
||||
|
||||
func Run() {
|
||||
log.Printf("%sRunning", LogInfo)
|
||||
log.Printf("%sRunning", LogInfo)
|
||||
// Create stream and configure it as a component connection.
|
||||
jid = must(xmpp.ParseJID(JidStr)).(xmpp.JID)
|
||||
stream = must(xmpp.NewStream(Addr, &xmpp.StreamConfig{LogStanzas: true})).(*xmpp.Stream)
|
||||
comp = must(xmpp.NewComponentXMPP(stream, jid, Secret)).(*xmpp.XMPP)
|
||||
|
||||
SendPresence(Status_online, Type_available)
|
||||
SendPresence(Status_online, Type_available)
|
||||
|
||||
mainXMPP()
|
||||
mainXMPP()
|
||||
}
|
||||
|
||||
func mainXMPP() {
|
||||
for x := range comp.In {
|
||||
switch v := x.(type) {
|
||||
case *xmpp.Presence:
|
||||
if strings.SplitN(v.From, "/", 2)[0] == PreferedJID && v.To == JidStr {
|
||||
if v.Type == Type_unavailable {
|
||||
Disconnect()
|
||||
ChanAction <- ActionDeconnexion
|
||||
} else {
|
||||
// SendPresence(v.Show, v.Type)
|
||||
CurrentStatus = v.Show
|
||||
ChanAction <- ActionConnexion
|
||||
}
|
||||
switch v := x.(type) {
|
||||
case *xmpp.Presence:
|
||||
if strings.SplitN(v.From, "/", 2)[0] == PreferedJID && v.To == JidStr {
|
||||
if v.Type == Type_unavailable {
|
||||
Disconnect()
|
||||
ChanAction <- ActionDeconnexion
|
||||
} else {
|
||||
// SendPresence(v.Show, v.Type)
|
||||
CurrentStatus = v.Show
|
||||
ChanAction <- ActionConnexion
|
||||
}
|
||||
|
||||
ChanPresence <- v.Show
|
||||
}
|
||||
ChanPresence <- v.Show
|
||||
}
|
||||
|
||||
case *xmpp.Message:
|
||||
steamID := strings.SplitN(v.To, "@", 2)[0]
|
||||
ChanMessage <- steamID
|
||||
ChanMessage <- v.Body
|
||||
case *xmpp.Message:
|
||||
steamID := strings.SplitN(v.To, "@", 2)[0]
|
||||
ChanMessage <- steamID
|
||||
ChanMessage <- v.Body
|
||||
|
||||
default:
|
||||
log.Printf("%srecv: %v", LogDebug, x)
|
||||
}
|
||||
default:
|
||||
log.Printf("%srecv: %v", LogDebug, x)
|
||||
}
|
||||
}
|
||||
|
||||
// Send deconnexion
|
||||
SendPresence(Status_offline, Type_unavailable)
|
||||
// Send deconnexion
|
||||
SendPresence(Status_offline, Type_unavailable)
|
||||
}
|
||||
|
||||
func must(v interface{}, err error) interface{} {
|
||||
|
|
@ -100,17 +98,17 @@ func must(v interface{}, err error) interface{} {
|
|||
}
|
||||
|
||||
func Disconnect() {
|
||||
SendPresence(Status_offline, Type_unavailable)
|
||||
SendPresence(Status_offline, Type_unavailable)
|
||||
}
|
||||
|
||||
func SendPresence(status, tpye string) {
|
||||
comp.Out <- xmpp.Presence{To: PreferedJID, From: jid.Domain, Show: status, Type: tpye, Status: "go-xmpp4steam v"+Version}
|
||||
comp.Out <- xmpp.Presence{To: PreferedJID, From: jid.Domain, Show: status, Type: tpye, Status: "go-xmpp4steam v" + Version}
|
||||
}
|
||||
|
||||
func SendPresenceFrom(status, tpye, from string) {
|
||||
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye}
|
||||
comp.Out <- xmpp.Presence{To: PreferedJID, From: from, Show: status, Type: tpye}
|
||||
}
|
||||
|
||||
func SendMessage(from, message string) {
|
||||
comp.Out <- xmpp.Message{To: PreferedJID, From: from, Body: message}
|
||||
comp.Out <- xmpp.Message{To: PreferedJID, From: from, Body: message}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue